﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace AKBGame.Object
{
    //The classes in this file is generated from JSON. Do not modify anything on it.
    public class LIST
    {
        public int CHARACTER_SEQ { get; set; }
        public int MEMBER_ID { get; set; }
        public int VARIATION_ID { get; set; }
        public int ACCESSORY_ID { get; set; }
        public int PERFORMANCE { get; set; }
        public int PERFORMANCE_MAX { get; set; }
        public int MENTAL { get; set; }
        public int MENTAL_MAX { get; set; }
        public int LOCKED { get; set; }
        public int SKILL_NAME { get; set; }
        public int SKILL_EFFECT { get; set; }
        public int SKILL_TRIGGER { get; set; }
        public int ATTRIBUTE { get; set; }
        public int RARITY { get; set; }
        public int GROWTH_AVERAGE { get; set; }
        public int IS_UNIT { get; set; }
        public int LESSON_HEART { get; set; }
        public int NEW_FLAG { get; set; }
        public int EVOL_COUNT { get; set; }
        public int FRIENDSHIP { get; set; }
        public int FRIENDSHIP_MAX { get; set; }
        public int FRIENDSHIP_RANK { get; set; }
        public int AKB_FLG { get; set; }
        public int SKE_FLG { get; set; }
        public int NMB_FLG { get; set; }
        public int HKT_FLG { get; set; }
    }

    public class RESDATA
    {
        public int COUNT { get; set; }
        public List<LIST> LIST { get; set; }
        public int EXTEND_COUNT_1 { get; set; }
        public int EXTEND_COUNT_2 { get; set; }
    }

    public class RootObject
    {
        public int RES_CODE { get; set; }
        public string RES_COMMENT { get; set; }
        public object RES_CUTIN_PICTURE { get; set; }
        public object RES_CUTIN_URL { get; set; }
        public object RES_USER { get; set; }
        public RESDATA RES_DATA { get; set; }
        public object RES_PLUGIN { get; set; }
    }
}
